Dear Blizzard:
I realize that dying is part of the game. But do you take sick glee in giving us tools to make our death experience better?
- As a druid, I do not want to improve my ability to scrape dead people off the floor. They should not die.
- As a priest, I do not want to turn into an angel and still heal people who let me die.
- As a shaman, I do not want to resurrect after I die with more health so I can continue to heal the people who let me die.
- I do not want to run faster when I’m dead. I want a racial that helps me not die, thanks.
No more dumb points into post-death stuff. No more post-death racials.
XOXO
Crankyghost the swift.
The other night we were 2-healing Lady Deathwhisper (blissfully, I was not one of the healers) and in the last push, the holy priest ran oom. As a sensible priest, he purposely got his face chewed off and died on purpose. He then healed as a ghost with reckless abandon. As that faded, he popped up with a soulstone and continued healing. In fact, I think the dying “clears combat” so you can pop another mana potion.
There is something wrong with this scenario, when it’s beneficial to die on purpose.
Back in vanilla WoW running places like BRD, I used to have my priest friend die so I could combat res him after his "improved death" ran out. It annoyed him a little, but was effective.
I've seen overall less dying on purpose this expansion than last, but I agree, it's silly that people can still die and pop up in better shape than they were before.
It's not quite akin to sacrificing the first person with Mark of the Champion on Saurfang, but it feels very, very wrong to let anyone die on purpose.
The exception is when I would cast DI on our warlock on the Leotheras fight to clear her fireball stacks right before the last phase of the fight. But that wasn't for my benefit, it was for hers and the raid's — not so that I'd rez with a marginal bit more of mana than I had when I died.
From a tactical point of view I love these little extra's in the game that reward out of the box thinking.
From a logical point of view though…..
Wait, this is warcraft we're talking about, trying to apply logic on everything could turn out to be a one way ticket to a mental institute
From a mythological point of view, being able to do this in an epic battle (and even though it might feel als just "Wednesdays night run", it's all supposed to be epic battles) has something cool to it: returning from death, stronger than before! This could fit in an exiting fantasy story imho.
We just might need to change a well known saying into: "What kills you makes you stronger". But come on, that's a small price for an epic story, right?
Where I draw the line is everyone being able to do a corpse run in ToC5 as long as one survives, and continue the battle like nothing happened.
Momentarily seriously: I think these things are hold-overs from when wipe recovery was srs business. I mean, having somebody who could rez the raid when you were the bottom of Molten Core was probably, y'know, essential for continued sanity…
However I resent my point in failangel. I resent it, I tell you. I keep secretly wanting to take it out of there and put it somewhere that makes me a better healer of the living…