Guild Cauldrons: Bring on the Math

We just got cauldrons!  YAY!

Now comes the hard part. MATH! Who should click, and how many times?  This depends on:

  • guild perk levels
    • how many clicks you get
    • how long the flasks last
  • how long is your raid
  • how many alchemists you have (cause, hey, they get longer flask times)
  • anyone using spirit flasks?
  • what herbs do you have in the bank (no, really, I’ll explain).

OK, let’s say you have a 3 hour raid with 10 raiders.  2 are alchemists.  Currently, in our guild, we have Rank 1 Chug-a-lug but that is our only cauldron perk.  Each cauldron has 7 clicks.

  • So each non alchemist raider will need 2 cauldron flasks or 3 regular flasks.
  • Each alchemist raider will need 1 cauldron flask or 2 regular flasks (with an hour wasted at the end, so this is a bad option.)

This is what we’re encountering in our first raid. Believe me, my mind is swimming.  I think we were all confused.

So… we put out 1 cauldron.  7 people took a flask and chugged.  Then we put out the 2nd cauldron.  The remaining 3 took a flask and chugged.  There were 4 charges left, and we told the non-alchemists to take a 2nd flask for later.  Since we only had 2 alchemists (who did not need a 2nd flask), and we had 4 people taking an extra flask, that left 4 people without flasks for the 2nd half of the raid.

We could have put out another cauldron, but that would have been a waste.  We opted instead to open up the gbank at raid halftime and dole out some single flasks, which was actually not ideal.  In theory there would be a half-hour at the end where the flasks had expired on those who took a single-flask (1 hr) after the cauldron flask (1.5 hr), but we were running late, so it worked out.

Now, if we had been SMART about this, we would have had the intellect-users and tanks have cauldron priority. This is because their flasks are the biggest pain in the ass to make (twilight jasmine).  If we have to dole out some single flasks during the raid, it is far better to dole out the cheaper single flasks with easier-to-obtain materials.

If we had been SMARTER, we would have designated some people to be flask-only and some people to be cauldron-only for a 3 hour raid, rather than having a few stragglers chug a cauldron-flask and then a single-flask.  Remember, if someone does a cauldron-flask (1.5 hr) and then a single-flask (1 hr), there’s a half hour missing at the end of the 3 hr raid, which would involve chugging another flask.

To simplify, let’s say you have 2 charges left.  Joe and Bob have not taken flasks yet.  If Joe and Bob each take 1 cauldron flask (1.5 hours), they will each need 2 single flasks (4 single flasks total)  for the last 1.5 hours of the raid (actually it’s a total of 3.5 hours because it’s a 1.5 hour cauldron-flask plus 2x 1 hour single-flasks).  However, Joe could take 2 cauldron flasks (1.5 hr x 2 = 3 hours), and Bob could use 3 single flasks (1 hr x 3 = 3 hours), with no wasted half-hour bits left on flasks.

Confused yet?

Next time, I may chug a spirit flask myself, which will, of course, screw up the math again.

In the meantime, don’t feel bad if you can’t figure this shit out.  I can’t either.  I can’t wait until guild rank 20 (Happy Hour) so we get 10 charges and don’t have to think about this junk.  Rank 22 (Rank 2 Chug A Lug) won’t be bad either, since we’ll only need 1 cauldron for our short 2-hour raids.