Yesterday, I was, as usual, being a total noob. Here’s how the conversation went:
Laral (our disc priest): Hey they’re lowering the cooldown for Dhymn for holy priests.
Me: [expletives and exclamations of glee] Where?
Laral: Patch notes (OMG UR A NOOB)
Yep, I completely missed the patch notes. Bad blogger, bad!
Well, let’s see what this patch holds for Healing Priests.
Atonement has been limited by range until now, but discipline priests cannot be contaaaained.
Atonement will now account for the target enemy’s combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala’kir.
So, they get MORE buffed… yay? Stupid smitejerks. Grumble.
Divine Aegis has a new spell effect.
Translation: Previously Divine Aegis had its own spell effect that looked like a cool soap bubble. We made Divine Aegis look exactly like Power Word: Shield as part of an insidious and cruel psychological experiment to see if we could get discipline priests to totally lose it. We’re sorry. Please don’t flog us. We’re fixing it.
I suspect the “new” spell effect may well look exactly like the old spell effect before they screwed with it.
But Discipline priests are boring, overpowered, and usually have fleas. Now we get to the good part:
This, my holy friends, is bad-ass. We get rid of a shitty and useless talent and get a 3-minute cooldown on Dhymn, same as Tranquility, basically giving those cheater resto druids the finger.
The only bad thing about this, and I do mean ONLY, is that we’re going to have to move 2 talent points around, and it might be at the expense of other things you like. I’m probably going to take the 2 points out of Veiled Shadows (my reduced cooldown on shadowfiend), since my mana issues are resolving themselves.
But, you say, Dhymn sucks? Well it won’t anymore! First, the aforementioned talent doubles the healing thoroughput. And the base spell itself is getting a buff:
Divine Hymn now affects 5 targets, up from 3.
This change is technically for all priests, but come on, it’s really a buff for Holy. The rest of you have had your own buffs already. Shoo.
Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.
I hate “tradeoff” glyphs. Whether you take this glyph will depend on whether you’re doing 10’s or 25’s, and how your mana holds up. Since I usually do 10’s, it’s pretty likely that I’m not getting 6 targets anyway, so I’ll unglyph that sucker. And instead use one of the other highly attractive major glyphs for holy priests. /sarcasm
And finally, the awesomest change ever:
Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
Ok, I lied. Failangel is always lame, buffed or not. It’s like multiplying zero by a million. It’s still zero.