Since coming back to Wow, healing feels different. This seems to be my healing “rotation”:
- keep things up, refreshing before expiration or immediately following expiration
- cast something (immediately) in response to a proc
- cast things on cooldown1
I am not liking this at all. If I’m spending most of my time robotically keeping things up, casting something as soon as I see the buff proc, and spamming whatsit on cooldown, then I’m not actually making the decisions that Blizzard wanted healers to be making in this expansion (other than the few-times-a-fight use of oh-shit buttons).
The penalties for screwing up the sequence are severe – usually me running out of mana and being sad. If nobody even needs heals, robot actions still need to be performed (resulting in overheal) or things will drop, leaving me in a piss-poor position for when the healing suddenly ramps up again and I can’t afford the gcd’s to reapply all the things.
Now, blizzard had the right idea with talents such as Pool of Mists (Monk) and Echo of the Elements (Shaman). Instead of hitting an ability on cooldown, you have 2-3 charges to play with and there’s more strategery involved in when to weave it in. You’re probably casting these things roughly on cooldown anyway, but have the option of varying it up a bit if necessary.
I wonder if I picked the wrong class. I wonder if healing has just morphed this way for all classes. And I wonder if things were just always this way and I was being dumb and didn’t notice.
- except Wild Growth which you should cast almost never, or you’ll be out of mana. It might as well be an “oh shit” button. ↩