Holy Priest Guide

Current as of Patch 4.2

This is what it takes to get up-and-running as a raiding holy priest, but not necessarily what you need to be hardcore.  No math. Also, Zel’s dumb opinions.  If you think something is wrong or should be added, please let us know.

 

Spells

What is this Chakra Thing and How Do I Use It? P.S. What’s a Holy Word?

Chakra is cool.  You should always be in a chakra state.  Which one you pick depends on what you’re healing.  There are various ways to trigger it.

If you get Revelations, and of course you should, your Holy Word spell magically transmogrifies when you enter a chakra state.

Wait, what?  Fear not, there’s a chart.

ChakraHow to Trigger Chakra StateWhat it DoesHoly Word (with Revelations)Holy Word Does WUT?
Chakra: SerenityChakra +
*Heal OR
*Greater Heal OR
*Flash Heal
Boosts your single-target healing, including:
*Heal
*Greater Heal
*Flash Heal
*Binding Heal
And your direct heals refresh renew on your target
Holy Word: Serenityan instant single target heal that boosts healing taken by that target
Chakra: SanctuaryChakra +
*Prayer of Healing OR
*Prayer of Mending
Boosts your raid healing, including
*Prayer of Healing
*Circle of Healing
*Renew
And lowers cooldown on Circle of Healing by 2 seconds!
Holy Word: SanctuaryHealing Floor

Remember, Chakra is NOT on the GCD, so you can macro chakra in with another ability. (See Macro Page.)

Chakra has a 30 second cooldown and an indefinite duration (until you cancel it or change chakra states).

As for Holy Word, the stupid thing is terribly difficult to macro and track because it changes with a different cooldown and a different name and a different icon.  Ugh.

The best way to track is with a power aura (see Power Auras Page).

If you use clique or other click-casting, the macro to cast it is as follows:

/cast [@mouseover] Holy Word: Chastise

Further Reading:

Healing Spells

Spell NameWhat it DoesMore Info
HealBasic Direct HealMedium, Slow, low mana cost
Flash HealSmall Direct HealSmall, quick, high mana cost
Greater HealBig Direct HealLarge, slow, high mana cost.
Binding HealDirect Heal to target AND yourselfYou no longer have to worry about whether to heal the target or yourself. Mana-efficient for 2 targets.
Holy Word: Serenity (Talented)A single-target instant heal that also places a healing buff on the targetOnly available in Chakra: Serenity
Prayer of MendingA heal that procs on impact and bounces to the next target. 5 charges.Incredibly mana-cheap. Should be cast on the tank at every cooldown.
RenewSingle-target Heal over TimeA bit mana hoggy for a HOT, but is good for the tank. This spell does not scale well because it does not benefit from holy mastery.
Lightwell (Talented)Puts down a clickable lightwell that heals people who click itVery mana cheap but you have to train people to use it.
Power Word: ShieldA bubble that absorbs damage on your targetHoly talents do not support this spell. It's generally used only in conjunction with the Body and Soul speed increase.
Prayer of HealingAOE healGroup based, with cast time. Can be cast on any group in your raid, not just your own group.
Circle of Healing (Talented)Instant AOE healSmart heal, instant, with cooldown.
Holy Word: Sanctuary (Talented)AOE Healing floorOnly available in Chakra: Sanctuary
Holy NovaAOE heal centered around the priest. Damages hostile targets.Situational. Mana hoggy and not that effective. Not often used.
ResurrectionResurrects your targetTechnically this is HEALING FAIL.

Why Lightwell Is Now Awesome

The days of Lightwell being called “Lolwell” are over.  Lightwell is now super-awesome.

  • It costs very little mana
  • It can be clicked despite certain boss mechanics when you can’t even cast an instant
  • It can be clicked when you, the healer, are incapacitated
  • It packs a wallop of healing

You should use it every cooldown, unless the raid leader is dictating its placement as part of strategy.  You should train your raiders to use it.

Further Reading:

Circle of Healing versus Prayer of Healing

Circle of HealingPrayer of Healing
smart healgroup based (on any group in your raid, not just your own)
decent rangealso decent range
instanthas a cast time
a long-ass cooldownno cooldown
can glyph for an extra targetcan be buffed with a glyph for a HOT
nice big fat spellpower coefficientless favorable spellpower coefficient

Now that we have that out of the way, the question arises, when do you use each?

First, try to get your raid leader to stack your groups for prayer of healing.  The range is pretty good but it’s not limitless.  Try to keep the melee and tanks grouped together and the ranged DPS and healers grouped together.

Second, assess how much time you have to get the damage fixed.  If people aren’t going to immediately croak, you may just wait out the cooldown for a circle of healing rather than blasting prayer of healing.  Or use some single-target spells.  If both groups need to regain health in a hurry, then yeah, prayer of healing is the way to go.  (Remember, because of the glyph and mastery, don’t top off!  Let the residual hot do some of the work for you.)

Binding Heal

How many freakin heals do we need?  Binding heal is often forgotten, but it should be used.  You should almost NEVER heal yourself.  If you have taken damage, you should binding heal other people until you’re back topped off.  This will save mana.  It’s a tough habit to get into because you’re used to selecting the target you are intending to heal.

Prayer of Mending

Throw it every cooldown.  EVERY COOLDOWN.  I mean it.  Anybody want a peanut?

Cooldowns

Spell NameWhat it DoesMore Info
Guardian Spirit (Talented)Increases healing done on the target and saves from death.This is primarily a tank cooldown. Be careful because it doesn't stack with everything.
Divine HymnExtremely powerful channeled AOE healUse it every boss fight.
Leap of FaithYanks your friendly target to you.Easier to use by prearrangement than to use on the fly.
FadeSheds Aggro temporarilyGood for when you're getting roflstomped
Desperate Prayer (Talented)Instant self-healDid I mention getting roflstomped?

Guardian Spirit FTW

No denying that Guardian Spirit is Bad-ass.  But it doesn’t stack with some tank cooldowns.  Even if it DOES stack with a tank cooldown, popping both at once might be overkill.  Coordinate cooldowns with your tanks and healers! Whether by vent, announcer addons, watching raid frames, or prearrangement.

Does not stack with:

  • Ardent Defender
  • Other priest’s guardian spirit

Leap of Faith? How the Eff Does That Work?

It’s really hard, in a raid situation, to figure out who is in a bad position and would be better off in YOUR position.  Most times, if someone is running from something awful, you sure as hell don’t want to bring the person, and consequently, the awful, near YOU.

However, some people have been able to use it effectively as a tank cooldown to get the tank out of the bad or kite a mob, etc.  This would need to be done by prearrangement, or it is damn disconcerting.

TL;DR – it’s hard to use on the fly, but you can use it as a planned maneuver in a particular boss fight if the situation warrants.

(I still think it’s Leap of Fail, but I have been shown the error of my ways.  Other people seem to like it for things OTHER than griefing your group members…)

Further Reading:

Buffs

Spell NameWhat it DoesTargetMore Info
Power Word: FortitudeMore StaminaAOE on group/raidDoes not stack with the evil warlock imp.
Shadow ProtectionShadow ResistAOE on group/raidDoes not stack with pally shadow resist aura.
Fear WardAbsorbs one fear effectSingle TargetLasts 3 min, Cooldown of 3 min, useful in PvP or on the tank in certain encounters.
LevitateTarget levitates over ick and falls slower.Single TargetYou think this isn't a buff? I'll let you FALL next time.
Inner FireSelf-buff for armor and spellpowerSelf-onlyDoes not stack with Inner Will
Inner WillSelf-buff for movement speed and mana reduction on instant spellsSelf-onlyDoes not stack with Inner Fire. Does not stack with movement-enchants (such as boots).

Inner Will versus Inner Fire

When do I use Inner Will and when do I use Inner Fire?  Generally speaking, the thoroughput of Inner Fire combined with the survivability of its armor boost make it a solid choice.  You won’t miss the speed boost too badly if you have a boot enchant that gives a minor run speed increase.  Most of our spells are not instants, so the mana reduction for Inner Will largely goes to waste.

However, if you find yourself in an encounter where you’re hopping around like a coked-out ferret throwing mostly instants, then Inner Will is probably better.

Inner Will is also nice for learning an encounter.  The speed boost gives you a little more wiggle-room when you’re unfamiliar with when to start running out of the bad.  Sure, you’ll probably run out of mana.  But so what?  You’re probably going to wipe anyway.  Once you are more comfortable getting out of the bad without a speed boost, then you can swap over back to Inner Fire.  Remember, you can always bubble yourself with Body & Soul for a short speed burst, once you figure out the timing of the encounter.

Pro tip: Use Inner Will when running back from a wipe.

Mana Regeneration

Spell NameWhat it DoesMore Info
ShadowfiendBites the ankles of the boss for manaA Macro helps.
Hymn of HopeMana for lowest-mana raid members. Channeled.Hard to find time to channel it

Getting the Most out of Your Mana-Restoring Abilities

OK, you want to pop Shadowfiend early enough so that you can get 2 of them in a fight, but not too early so that your mana gains are wasted.

To get the most out of your Shadowfiend:

  • First hit Shadowfiend and immediately swing into Hymn of Hope.  (Don’t do it the other way around or you’ll interrupt your Hymn of Hope channel by casting Shadowfiend and feel like a moron.)  See, Hymn of Hope raises your maximum mana by 15%.  Shadowfiend returns a set percentage of mana.  Soooo if your maximum mana is higher, you get more out of the fiend.  It’s hard to find a good time to channel something and not have people croak, so this may not be viable, or you might have to cut off Hymn of Hope early.
  • Use a Shadowfiend Macro to make sure the stupid thing is attacking when it’s released.
  • Release the Shadowfiend before Heroism, Bloodlust, or Time Warp is hit.  The fiend will hit faster and give you more mana!  But if you release the fiend after the buff has already been activated, it does not benefit.

Also, coordinate with your shaman friend.  Nothing is more of a /facepalm moment than letting loose the fiend and then 2 seconds later, Mana Tide is dropped, and you’re topped off and wasting all those mana ticks.

Cleansing

Now that hybrid classes can’t clean much more than the kitchen table, we healers are stuck with most of the cleansing duty.

Spell NameWhat it DoesMore Info
Cure DiseaseCures DiseaseDepending on the disease, sometimes it's cheaper to just heal through it.
Dispel MagicCleanses friendly or hostile target's magicYou may be asked to use this on boss fights if there is no mage to spellsteal. You can cleanse 2 spells off a friendly, but only 1 off yourself.
Mass DispelAOE: Cleanses friendly or hostile targets.It's pretty mana-expensive and the targeting circle is a pain.

Crowd Control

Though you probably won’t be doing much crowd controlling in raids, you may be doing a bit in heroics.

Spell NameWorks on...What it DoesMore Info
Shackle UndeadUndeadImmobilizes and prevents attacking (including casting) Breaks on damage.Limited use, depends where you are.
Mind ControlHumanoidsControls a hostile target. Channeled.In a tight spot, you can crowd control a healer mob and fulfil your healing duties using their mana.
Mind SootheHumanoidsReduces aggro radius.... so you can get closer to mind control
Psychic ScreamEveryoneAOE fearUseful in PvP but will get you in trouble in PvE
Holy Word: ChastiseEveryoneDisorients for 3 sec, and interruptsTo use this, you must cancel your current chakra state, unless you're in smite chakra. It can be done through a macro.

Talents and Spec

Talent Evaluations

This should hopefully explain why some talents are mandatory, some are usually avoided, and help you plan how to spend your “optional” points.

The TalentWhat it doesEvaluation
MandatoryChakraChakra, baby chakra (see section on chakra, above)This is the bread-and-butter of the holy spec and you will be severely gimped if you're dumb enough to skip this talent.
RevelationsThis gives you the transmogrifying Holy Word (Healing floor!) - see chart aboveLikewise, this one is a holy signature ability and you will terribly gimp yourself by omitting it.
Holy ConcentrationExtra mana regen from spirit.Nice in itself but a prereq for chakra, so you're taking it and liking it.
LightwellIt places a clickable lightwell (duh) that is low mana cost and can be clicked when interrupted by certain boss mechanicsYou should spec into it and love it, teach your raiders how to use it, and probably glyph it.
Guardian SpiritYour main oh-crap cooldown for the tankTotally yes.
GoodDesperate PrayerInstant self healIt heals you for a good amount and is a good panic button for when you're getting roflstomped.
SerendipityFlash heal to build stacks (up to 2). Then use stacks to get a haste boost and mana reduction for Gheal or POHIt's mana intensive, for sure, but it does get a player back to healthy fast.
Useful (solid boosts to healing)Twin Disciplines (Disc)Increases healing by 6%Duh. Yes please.
Mental Agility (Disc)Reduces mana cost of instant spellsStacks additively with Inner Will for a total of 25% mana reduction. Very nice.
Empowered Healing15% increase to direct heals.Yes. Even if not tank healing, yes.
InspirationDamage mitigation on the target after a critNice for tank healing, but will also mitigate damage in raid healing. The downside is that we don't stack crit at all, so this won't happen as often as it might for a disc priest.
Test of FaithBoosts healing on targets under 50% healthUseful in some fights, but in many fights, DPS need to be "topped off" and this talent goes to waste.
Improved RenewBetter renewEven though you're not tossing renews like candy, this will help you particularly for tank healing, and a bit for raid healing.
YMMV (Depends on your role, gear, and regular raid makeup)Darkness (Shadow)Haste (3% for 3 points)12.5% isn't that hard to hit with gear alone, even without raid buffs
Body and SoulSpeed Boost after bubblingIncredibly useful for getting out of the bad, but may be wasted if you usually run with a disc priest.
Spirit of RedemptionYou get 15 seconds after death to heal the jerks who let you die.A lot of people like this for learning encounters and squeaking out a win
Blessed ResilienceIncreases healing received after you get roflstomped or crittedThis is in theory a PvP talent, but some like it for hardmodes when the damage is insane.
Veiled Shadows (Shadow)1 minute shaved off the Shadowfiend CooldownVery nice for extra mana. Skip it if you're comfortable with mana
Tome of LightReduced Cooldown on Holy WordDepends if you hit it every cooldown. You are likely to hit it every cooldown in Chakra: Serenity and less often in Chakra: Sanctuary.
Divine FuryCast time reduction of Heal and GhealNot particularly useful if you're mostly raid healing. Very nice if you are tank healing.
Divine Touchan instant heal on the front end of renewIn theory you won't be hitting that many people with renew (especially since it does not benefit from mastery). If you tank heal, the renew will refresh with direct heals in Holy Word: Serenity. This is better for raid healing.
Surge of LightProcs an instant flash heal off your single target direct heals.The proc rate is ok. But a free heal is a free heal.
Not RecommendedState of Mind6 sec cooldown reduction on chakra (for 2 points)If chakra lasts indefinitely, and the cooldown is 30 seconds, what does a six second cooldown reduction do for you? Nothing.
Inner Sanctum (Disc)Boost to speed of Inner will and armor of Inner FireNot worth it. Especially that deep into the disc tree.
Rapid RenewalGCD reduction on renewRenew is too mana hoggy to be spamming it on (reduced) GCD like candy. Renew does not benefit from mastery.
Soul Warding and Improved Power Word: Shield (Disc)Shield stuffLeave the shielding to Disc. Even if you have Body and Soul, you shouldn't be doing THAT much shielding
Evangelism & Archangel (Disc)Smite 5x and then consume it for a mana/healing boost.Smiting without atonement is not worth the boost that Archangel provides after the smites are stacked.

Further Reading:

Sample Specs

These sample specs give you some options, but are not exhaustive.

I solicited specs from readers, and there is a wide variety of options, all of them totally reasonable for the person’s situation.

As you can see, there is a lot of wiggle-room depending on what your role is, what encounters you are doing, and what spells you usually use.  It will probably take a lot of gold to get it perfect.  And after you do, a patch will muck it up again. (If you have a favorite spec you want to share, please let me know!)

Glyphs

The ones with stars are more awesome than the others.  Just FYI.  The ones in parentheses I consider pretty fail.  The ones not on the chart at all I consider EPIC FAIL for Holy.

TypeGlyphWhat it DoesEvaluation
PrimePrayer of Healing*Extra hot on the end of POHHells yeah, unless you're always the tank healer
Lightwell*Extra charges on lightwellTrain your raiders to use it, and those extra charges are free healing
RenewBetter renewGood for tank healing
Flash HealExtra crits on people below 25%Ok for tank healing, but hopefully the tank isn't below 25%.
(Guardian Spirit)30 sec cooldown reductionLame
(Power Word: Shield)Heal for 20% of shield valueThat's a disc glyph, k?
MajorCircle of Healing*Extra Circle of Healing TargetFree heals. YES PLEASE.
Prayer of Mending*Increased first bounce healAn extra heal on your first target who is usually the tank. YES.
Mass DispelLowered cast timeCan't hurt to get the ick off people faster. It takes a while to place the targeting circle.
FadeReduced cooldown for fadeSituational. Good if there is healing aggro from a lot of adds.
Dispel MagicA small heal on your dispel targetChances are the target of your dispel is getting eaten by a dot, so this is reasonable, but weak.
Inner FireBuffs your inner fire armor bonusSituational. You might want it for the increased damage of hardmodes.
(Holy Nova)reduces GCD by 1/2 secDo not SPAM holy nova. /facepalm
(Fear Ward)Reduced cooldown by 30 secLousy and near-useless in PVE
(Smite and Divine Accuracy)Smiting crapLeave that for disc priests, k?
(Desperation)Cast Guardian Spirit (and Pain Suppression) while stunned.Mostly PvP, but possibly useful in hardmodes.
MinorFading*Lowered fade costThis is one of the rare minor glyphs that helps you IN COMBAT
Levitate*No reagentRunning out of reagents is embarrassing.
Shadowfiend5% max mana if dies from damageIt's not likely to die from damage anymore.
(Shadow Protection)Increase duration by 10 minsThe duration is 1 hour already. Fail.
(Fortitude)Reduce mana costIt's been reduced in a recent patch, so it's not significant.

Further Reading

Your Stats

The priorities are different depending on whether you’re first starting out raiding or deep into Tier 12.

The priorities for a starting raider are:

Intellect » Spirit » Haste (until 12.5% raid buffed) » Mastery » Crit (is not a good stat for us)

However, once you get into T12, haste and mastery are closer in priority, and haste may overtake mastery at some point…

Intellect » Spirit » Haste = Mastery » Crit (still sucks)

Spirit and Mana Management

EJ advises stacking spirit until you feel comfortable with your mana.  WTF does “until you feel comfortable with your mana” mean?  Well, uh, it means just that.  It’s a pretty stark tipping point where one day you’re really struggling and you get a few upgrades and suddenly you can breathe again.  Sorry for the touchy-feely non-numbers.

Haste And Mastery: Finding A Balance

Technically, in a pure-math world, and before you are rocking the T12, you’re supposed to get to 12.5% haste (raid buffed) to get that extra renew tick, and then hop on the mastery bandwagon.  And our mastery is awesome for thoroughput.

However, mastery is also awesome for overheal.  In a fight where people are kept at 50-75% health, our mastery is lovely for dribbling out a steady stream of residual hots to boost health.  In a fight where people need to be topped off, Hot ticks from mastery are often wasted.

As for haste, it’s true that we rely less on spamming on every GCD in Cataclysm, or our mana will give out.  However, sometimes you just feel slow and sluggish.  I’m getting touchy-feely again here, I know.  If you feel like your heals are always landing too late, a little bit more haste may do wonders for your confidence.  And remember, most of your heals have cast times.  I wouldn’t go nuts and start trying for the second extra tick on Renew, but 15% won’t completely destroy your early raiding thoroughput.

Further Reading:

Gearing

Because you can reforge to tweak your stats, the item with the highest item level is usually the correct choice, with the following caveats:

  • If it has hit on it, it is just a waste of your stat budget, even if some of it gets reforged off.  Unless it’s a HUGE level boost compared to what you have, let the mage have it.
  • An item with spirit is usually better than an item without spirit if they are of equal level. Unless you’re rolling in spirit.  Dream on.
  • Crit is so lousy for holy that if you have two items of equal level, and one has crit and the other does not, you should choose the one without the crit. With items of unequal level, you are probably better off with the higher level item, regardless of how much crit.

Reputation, Justice Points, Crafting, Heroics, and Other Gear Choices

To get a solid gear foundation:

  • Do all the quests in Twilight Highlands and you will get a few key ilvl 333 pieces without setting foot in a dungeon.
  • Do Hyjal (revered) and Therazane (at least honored) for the appropriate enchants.

Afterward, take a look-see at the loot lists and go from there.

I’m not going to tell you what to do first, because it completely depends on what your most needed gear slot is, and after a few lucky drops, your priorities will suddenly shift.  I will say that before grinding up rep, spending your Justice Points, or having something crafted, LOOK at all that is available, and make a tentative outline of where to get your stuff.

Further Reading

The Sad Truth About T-12/Firelands Gear

How do I say this so that it doesn’t totally suck?  Cloth gear in Firelands does not have spirit.  In previous tiers, you could totally get away with ignoring VP gear.  Now, you’re going to have to grind the VP for the tier gear for spirit.  Don’t freak out.  It will be OK.

Reforging

Intellect can’t be reforged.  Boo. Otherwise:

  • Anything that does not have spirit should GET spirit. Do not reforge spirit OFF anything. Until you’re just rolling in spirit, that is.
  • Reforge your crit OFF your gear into haste or mastery.
  • Get your haste up to 12.5% (raid buffed) first, then
  • Dump the rest into mastery

Further Reading

  • Brunpal wrote a two part guest post at Jaded Alt on  Reforging In Depth (Part 1Part 2)

Enchants

Pick enchants based on the stat priority above (seems reasonable enough).  You need Hyjal rep (Revered) for the hat enchant, and Therazane (Honored or Exalted) for shoulders.

For raiders, I recommend a speed boost on the boots to help get out of the bad.  It’s worth the stats that you might give up.  Sure, you can get something similar with Inner Will, but you may not want to use Inner Will for that particular encounter.

The list below has all the best enchants for the class/spec, but also cheaper options if you can’t spend the maelstrom crystals.

SlotEnchantWhat it DoesNotes
HeadArcanum of Hyjal+60 intellect
+35 crit
Revered with Hyjal
ShoulderGreater Inscription of Charged Lodestone+50 intellect
+25 haste
Exalted with Therazane
Lesser Inscription of Charged Lodestone+30 intellect
+20 haste
Honored with Therazane (Get Exalted)
FelfireInscription+130 intellect
+25 haste
Inscriptionist Only
CloakGreater Intellect+50 intellect
Lightweave Embroidery+580 intellect for 15 sec procTailor Only
Darkglow Embroidery+580 spirit for 15 sec proc
ChestPeerless Stats+20 all statsRequires Maelstrom Crystals (3)
Exceptional Spirit+40 spirit
Mighty Stats+15 all stats
BracersMighty Intellect+50 intellectRequires Maelstrom Crystals (2)
Exceptional Spirit+50 spirit
Draconic Embossment - Intellect+130 intellectLeatherworker only. (And what priest is a leatherworker?)
HandsGreater Mastery+65 masteryRequires Maelstrom Crystals (2)
Mastery+50 mastery
Haste+50 haste
BeltEbonsteel Belt Buckle+socketCrafted by blacksmiths, usable by everyone.
LegsPowerful Ghostly Spellthread+95 intellect
+55 spirit
Crafted by tailors (usable by everyone)
Sanctified Spellthread+95 intellect
+55 spirit
Tailor only. Same effect as spellthread usable by everyone, but materials are cheaper.
FeetLavawalker+35 mastery
run speed boost
Requires Maelstrom Crystal (1)
Mastery+50 mastery
Haste+50 haste
Earthen Vitality+30 stamina
run speed boost
Cheap and good for the speed boost.
RingIntellect+40 intellectEnchanter Only
Off-handSuperior Intellect+40 intellect
WeaponPower TorrentProc 500 intellect for 12 secondsRequires Maelstrom Crystals (4)
HeartsongProc 200 spirit for 15 seconds

Further Reading

Gems

Intellect is our top stat.  You could gem straight intellect OR gem with hybrid gems containing intellect to get socket bonuses.  Per EJ, there’s no hard evidence at this point whether it is best to match the socket bonus or to not.

ColorGemStats
MetaEmber Shadowsprit Diamond+54 intellect
+2% maximum mana
Red (red slot)Brilliant Inferno Ruby+40 intellect
Orange (yellow slot)Artful Ember Topaz+20 intellect
+20 mastery
Reckless Ember Topaz+20 intellect
+20 haste
Purple (blue slot)Purified Demonseye+20 intellect
+20 spirit

When choosing your gems and considering whether to match a socket bonus, remember that you cannot reforge more Intellect on gear. If you are low in a specific stat, you may wish to use reforging to get you there rather than using your gem slots on it.

Professions

Elitist Jerks has a nice breakdown, but in the TL;DR version:

  • Crafting professions give us +80 intellect, give or take, from profession bonuses.
  • The bonuses from the gathering professions of Skinning and Mining are pretty dang useless
  • Herbalism does have a nice haste buff from Lifeblood.  Lifeblood is NOT on the GCD and can be easily added to a macro and paired with any of your heals.

Consumables

Use a Flask of Flowing Water until you gear up enough to be comfortable with your mana regen.  Then switch to Flask of the Draconic Mind.

If your raid places down a feast, just use it.  If there’s no feast, whatever you can get your hands on to increase a useful stat, in order of preference listed above for gear (isn’t this easy?).  You may pick spirit over intellect until you’re comfortable with your regen.

Although every little bit of stat counts, you’ll be eating after every freakin wipe.  There will be a lot of wipes.  You may go through a stack 0f 20 in one night.  Unless you’re in a hard core raiding program, don’t break the bank on food.

Further Reading

Addons

Raid Frames

Most healers use Vuhdo or Grid, with a few using Healbot and others using more generic frame replacement, such as Xperl, Pitbull, or Shadowed Unit Frames.  I strongly recommend Vuhdo or Grid because I think they are the most configurable to see what healers generally need to see.  P.S. Grid is better.

What to Track On Your Raid Frames

You should be able to show:

  • Who has aggro
  • Who has a bad thing that you can cleanse
  • Who has a bad thing that you CAN’T cleanse (optional but useful for knowing what to heal through)
  • Raid debuffs, preferably with stacks and a timer (for knowing what to heal through, whom to avoid, etc)
  • Hots (yours) so you don’t overwrite
  • A vague indicator of others’ hots.
  • Your shields.
  • Other people’s shields.
  • Tanking cooldowns (from the tank or from a healer) that have been popped
  • Who are the main tanks.

If you use Grid, check out the grid page for how to show these statuses in your frames.  For other addons, there are guides linked to the healer addons page.

Notifications and Timers

Several Choices

Look, there is no RIGHT answer for how to track your stuff.  Some people do fine with the default UI.  Some people like a lot of auditory noises.  Some people like bars, some like icons, and some like battle text.  Check out the Addons for All Classes Page and figure out what will work for you.

What to Track with Your Notifications and Timers

You need to know:

  • when you have certain auras (like Chakra)
  • when stuff comes off cooldown (like Holy Word)
  • when stuff procs (like Surge of Light).

How you track this all is your business.  If you decide to go with Power Auras, I have some strings posted that you can start with.

Healing Strategies

Raid Healing

Holy priests really shine at raid healing.

Raid Healing Spells

You should be in Chakra: Sanctuary. Your main spells will probably be:

  • Lightwell
  • Circle of Healing
  • Prayer of Mending
  • Prayer of Healing
  • Healing Floor (Holy Word) if positioning permits
  • Renew
  • Divine Hymn when the crap hits the fan
  • Help out the tank healer by letting the tank healer call for a Guardian Spirit on the tank.

I say “Renew” but DO NOT sprinkle it around like candy or you’ll be SO out of mana.  Healing floor is very expensive, but it is worth it if you are grouped up and are likely to stay there for a while.  In the beginning, you will probably foul up Healing Floor placement until you learn the fights very well.

I put Lightwell first for a reason.  That sucker needs to be placed every cooldown, unless the raid leader has other intentions for it.  Place it where nobody is going to step on it (that makes it harder to click), close enough to most people so they CAN click on it, and then annoy the crap out of them until they DO click on it.

Raid Healing Talents

Besides the obvious must-haves of the spec, I recommend:

  • Body and Soul – because you’ll be helping raiders get out of the bad, and your target won’t already be shielded with a discipline priest’s bubble (the disc priest will likely be on the tank)
  • Mental Agility – to keep up with the mana requirements of Circle of Healing, Prayer of Mending, and Renew
  • Divine Touch – you can use renew as a band-aid for wayward DPS, and the front-loaded heal will be useful.

Raid Healing Glyphs

Prayer of Healing, Lightwell, and Circle of Healing are must-haves.

Tank Healing

People who say that holy priests cannot tank heal are dead wrong.  It’s true that some classes are slightly better at it, but we’re pretty dang good.  It depends a little on whom you are tanking.  Holy priests do not do as well with tanks that take spiky damage (for example Death Knights) and do much better with a steady damage stream (for example Paladins).

Tank Healing Spells

You should be in Chakra: Serenity.  Your main spells:

  • Pop (glyphed) prayer of mending on the tank every cooldown
  • Keep renew on the tank (glyphed, if possible)
  • Renew will auto-refresh with direct heals
  • Use Holy Word on every cooldown on the tank.  It is a great instant heal and it boosts future healing on the tank.
  • Use direct heals on the tank.  Try to conserve mana by using Heal
  • If you get in trouble, use two flash heals and one greater heal with Serendipity to get the tank back up
  • Use Guardian Spirit or even Divine Hymn if you get in a real mess
  • Don’t forget the Lightwell on every cooldown, even if the tank isn’t going to use it.

Tank Healing Talents

Besides the obvious…

  • Inspiration – damage mitigation on crit on the tank.  Yes please.
  • Serendipity – a must-have for single-target healing
  • Empowered Healing – boosts single target heals
  • Divine Fury – gets the big heals to land faster.
  • Tome of Light – reduces the cooldown on your holy word.  That Holy Word is awesome.
  • Improved Renew – You should have renew up on the tank at all times

Tank Healing Glyphs

Renew, Flash Heal(?), and Prayer of Mending.

Holy Priest Resources