Shadow Priest Guide (For Healing Priests)

This guide is primarily for healers who need to not fail at their Shadow off-spec.  This is not a guide for people trying to be the best-of-the-best at DPS.

Current through Patch 4.2.

 

Spells

PewPew Spells

Spell NameWhat it DoesMore Info
Shadow Word: PainDoTCan auto-refresh with mind flay if talented (Pain and Suffering)
Devouring PlagueDoTHeals you a little too
Vampiric Touch (talented)DoT (short)Keep it on the target to proc Replenishment when Mind Blast hits
Mind Flay (Shadow Priest only)Channeled Direct Damage that slows movement speedStacks Evangelism. Counts as "periodic damage" for certain buffs. The slow feature is pretty useful.
Mind BlastDirect DamageLongish cooldown. Used to proc both Empowered Shadow and Replenishment
Mind SpikeDirect DamageShort cast time, no cooldown. Primarily for trash. Strips dots off the target.
Shadow Word: DeathInstant Direct Damage that also does damage to the priestLongish cooldown. Don't kill yourself with it.
Mind SearChanneled AOEBuffed in 4.1 to be viable on 3+ targets.

Shadow Orbs and Empowered Shadow (Very Important)

It’s a bit of a tricky mechanic, so here we go…

  • Every time you hit Mind Flay (or SW: Pain ticks), you can proc a Shadow Orb.  You can have up to 3 Shadow Orbs.
  • Then you can use Mind Blast or Mind Spike to consume the orb(s)
    • Consuming the orb(s) boosts the damage of Mind Blast or Mind Spike by 10% per orb (this is higher at higher levels, due to mastery).
    • Consuming the orb(s) also gives Empowered Shadow: a 15 second buff to all periodic damage (i.e. all dots and Mind Flay).  The Empowered Shadow buff is the same regardless of how many orbs are consumed.

Now, you want to stay in Empowered Shadow state at all times.  Duh.  But you also want to cast Mind Blast as often as possible, because it is awesome.  Apparently, in math-land, you’re supposed to just cast Mind Blast on cooldown, regardless of the orb situation.  However, keep an eye on your dots.  Make sure you are casting your dots before Empowered Shadow drops off.

Using Shadow Word Death WITHOUT Killing Yourself

Shadow Word: Death does lovely damage, is an instant, and, with talents, gives you mana and does not do huge damage to you.

But first, if you want to use SW:Death, you gotta take the talents:

Otherwise you’re just putting strain on the healer, sucking down your OWN mana too fast, and not doing as much damage as you could be.

Now that you have these wonderful talents, you STILL can’t Shadow Word: Death with reckless abandon.  Killing yourself with this spell just screams “I’m a noob!”  It’s embarrassing.

  • Check your own health before doing SW:Death!
  • Know the fights when a damage spike is coming
  • Don’t abuse the glyph.

This last one is a biggie.  If you have the glyph that resets your cooldown on SW: Death, you’ll go WHEEE DAMAGE and hit it twice.  If the first hit doesn’t kill you, the second one might.  Be extra careful with the glyph.

Further Reading

DoT Use

(Dark) Evangelism and Empowered Shadow both increase your periodic damage.  Therefore, you should only put up or refresh dots when:

  • Evangelism is at 5 stacks; and
  • Empowered Shadow is up.

Dots don’t clip anymore, so you can refresh a wee bit early, before the last tick.  Remember, Shadow Word: Pain should refresh with Mind Flay, so once you get going, you really only have to worry about refreshing Devouring Plague and Vampiric Touch.

Mind Spike Use

Mind Spikes are nice little bursts of damage that eat up all your dots on the target.  For this reason, it’s good to use on trash or when you WANT to make sure there are no lingering dots on your target.

AOE and You

Mind Sear damages the enemies around the central target.  (It currently damages the hostile central target as well as the enemies around it.  This might be a bug.)

You can also make a friendly player the central target!  You can center your Mind Flay on a tank or melee DPS and go to town, or center it on a hostile target.

… but follow these “rules”:

  • 4 or more mobs.  Otherwise, try to dot up the targets individually. AND…
  • Do not let your Empowered Shadow OR Evangelism stacks drop off.  Seriously.

Further Reading:

Base Rotation

Rotation is what you do on a boss mob to get perfect DPS.  The stars align, you never have to move out of the bad, you never get targeted by the ick… oh wait, yeah, you do.

With that in mind, try to stick to rotation, but use your common sense.  Don’t get fuzzled if your rotation goes off the rails.

Without further ado, here’s what the spell priority is:

  • (Be in Shadowform)
  • SW: Pain (SW: Pain will auto-refresh with Mind Flay)
  • Mind Blast with one or more orbs up
  • Devouring Plague
  • Vampiric Touch
  • Mind Blast on CD without any orbs
  • SW: Death
    • Only at 25% or less UNLESS you need mana
    • Takes priority over mind blast with zero orbs up at under 25%
    • see section above on NOT GETTING DEAD
  • Archangel (see below)
  • Shadowfiend (see below)
  • Mind Flay

This is the basic rotation without using trinkets and other assorted nonsense.

Starting Rotation

Again, I leave this up to the math people.  Elitist Jerks has 2 recommendations, depending on personal preference.

1. Shadow Word: Pain »  Vampiric Touch » Devouring Plague » Mind Blast » Mind Flay until Dark Evangelism

This approach prioritizes getting the dots ticking at the start of the encounter.

2. Shadow Word: Pain » Mind Flay (until orbs) » Mind Blast » Vampiric Touch » Devouring Plague » Mind Flay

This approach attempts to force an orb and get both evangelism and empowered shadow up as soon as possible.

Remember, too, starting slowly is not necessarily a bad thing.  You want to make sure that the tank has firm aggro before really unloading.

Archangel, Shadowfiend, Mana, And You

Archangel and Shadowfiend are great dps abilities and should be used on cooldown, once you have all your dots up.  However, if you are starting out a fight, you want to wait until you’re lower on mana before using them for the first time.  After all, you do not want to waste the mana returns.

Practice

Go to a dummy.  The goal for the rotation is for it to be automatic and an easy routine that you fall into.

That way, in combat, you’re not focusing on what you need to do next to maintain your rotation.  You’re focusing on how best to modify your rotation to fit your circumstances.

Cooldowns

Spell NameWhat it DoesCastable in Shadowform?More Info
Divine HymnExtremely powerful channeled AOE healNoUse it every boss fight.
Leap of FaithYanks your friendly target to you.NoEasier to use by prearrangement than to use on the fly.
FadeSheds Aggro temporarilyYesGood for when you're getting roflstomped
DispersionMakes you near-immune to damage, gets you out of snares, and gives mana.YesYes, the roflstomping thing. Also, mana. Can be cancelled early via a macro.
(Dark) Archangel (Disc Talent)A boost to direct damage spells and a mana returnYesUse it or lose it!
ShadowfiendBites the ankles of the boss for extra DPS and mana returnYesUse it whenever it's off cooldown, but wait at the beginning of the fight until you need a little mana.

I’m A Dark Angel

Use Dark Archangel ONLY if you have 5 stacks of Evangelism.  Every 90 seconds, consume your stacks, and you get:

  • 20% damage boost for 18 seconds (to Mind Flay, Mind Blast, Mind Spike, and SW: Death, not dots)
  • 25% mana

What’s not to like?  Use it whenever it’s off cooldown, but be smart about it.

  • Remember, you lose your Evangelism stacks which means you lose the buff to dots.  Make sure to refresh your dots BEFORE you hit Dark Archangel, and do not refresh again until your Evangelism stacks are back up.
  • Don’t click it right before a heavy running phase.

Dispersion – License to Stand In Bad (not really)

This cooldown can help your healers by keeping you from taking unavoidable damage.  However, once the damage spike is over, unless you need the mana from dispersion, you’d best get back to DPSing.  Use a /cancelaura Dispersion macro to cancel Dispersion early.

Wait, I’m Supposed to Use Healing Cooldowns?

Yes.  Divine Hymn is a raid cooldown that may turn the tide of a battle.  Let the healing coordinator choose when you should use it.

Leap of Faith? How the Eff Does That Work?

It’s really hard, in a raid situation, to figure out who is in a bad position and would be better off in YOUR position.  Most times, if someone is running from something awful, you sure as hell don’t want to bring the person, and consequently, the awful, near YOU.

However, some people have been able to use it effectively as a tank cooldown to get the tank out of the bad or kite a mob, etc.  This would need to be done by prearrangement, or it is damn disconcerting.

TL;DR – it’s hard to use on the fly, but you can use it as a planned maneuver in a particular boss fight if the situation warrants.

(I still think it’s Leap of Fail, but I have been shown the error of my ways.  Other people seem to like it for things OTHER than griefing your group members…)

Further Reading:

Buffs

Spell NameWhat it DoesTargetMore Info
Power Word: FortitudeMore StaminaAOE on Group/RaidDoes not stack with the evil warlock imp.
Shadow ProtectionShadow ResistAOE on Group/RaidDoes not stack with pally shadow resist aura.
Fear WardAbsorbs one fear effectSingle TargetLasts 3 min, Cooldown of 3 min, useful in PvP or on the tank in certain encounters.
LevitateTarget levitates over ick and falls slower.Single TargetYou think this isn't a buff? I'll let you FALL next time.
Vampiric EmbraceSelf-buff to trickle health to you and friends when you do single-target damageSelf onlyThe trickle is pretty slight.
Inner FireSelf-buff for armor and spellpowerSelf onlyDoes not stack with Inner Will
Inner WillSelf-buff for movement speed and mana reduction on instant spellsSelf onlyDoes not stack with Inner Fire. Does not stack with movement-enchants (such as boots).

Inner Will versus Inner Fire

When do I use Inner Will and when do I use Inner Fire?  Generally speaking, the thoroughput of Inner Fire combined with the survivability of its armor boost make it a solid choice.  You won’t miss the speed boost too badly if you have a boot enchant that gives a minor run speed increase.  Inner Fire is better for solid DPS.

However, if you find yourself in an encounter where you’re hopping around like a coked-out ferret throwing mostly instants, or a fight that involves a lot of movement, then Inner Will is probably better.

Inner Will is also nice for learning an encounter.  The speed boost gives you a little more wiggle-room when you’re unfamiliar with when to start running out of the bad.  Once you are more comfortable getting out of the bad without a speed boost, then you can swap over back to Inner Fire.

Pro tip: Use Inner Will when running back from a wipe.

Mana Regeneration

Spell NameWhat it DoesCastable in Shadowform?More Info
ShadowfiendBites the ankles of the boss for manaYesA Macro helps.
Hymn of HopeMana for lowest-mana raid members. Channeled.NoHard to find time to channel it.
(Dark) Archangel (Disc Talent)Consumes Evangelism stacks for 5% per stack (total 25% with full stacks)YesThis should be used every cooldown, but only with 5 full stacks. The cooldown is 90 sec.
DispersionGives you mana back AND prevents you from taking damage.YesIt will cause a DPS loss, but may be worth it. 6% mana x 6 sec = 36% mana. Can be glyphed for lowered cooldown.
Shadow Word: Death + MasochismGives you mana back when you hurt yourself with Shadow Word Death.YesYou will be using SW:D a lot in the last 25% of a boss's health.
ReplenishmentMana for the entire groupYesYou'll proc it by doing your standard rotation (Mind Blast while VT is on the target) and everyone will love you

Getting the Most out of Your Shadowfiend

OK, you want to pop Shadowfiend early because it’s a nice DPS boost and you might get a second chance to pop another later, but not too early so that your mana gains are wasted.

To get the most out of your Shadowfiend:

  • First hit Shadowfiend and immediately swing into Hymn of Hope.  (Don’t do it the other way around or you’ll interrupt your Hymn of Hope channel by casting Shadowfiend and feel like a moron.)  See, Hymn of Hope raises your maximum mana by 15%.  Shadowfiend returns a set percentage of mana.  Soooo if your maximum mana is higher, you get more out of the fiend.
  • Use a Shadowfiend Macro to make sure the stupid thing is attacking when it’s released.
  • Release the Shadowfiend before Heroism, Bloodlust, or Time Warp is hit.  The fiend will hit faster and give you more mana!  But if you release the fiend after the buff has already been activated, it does not benefit.

Cleansing

No excuses!  You’ll cleanse and you’ll like it.  Mostly you’ll be called upon to cure disease, since not all healers can do that.

Spell NameWhat it DoesCastable in Shadowform?More Info
Cure DiseaseCures DiseaseNoDepending on the disease, sometimes it's cheaper to just heal through it.
Dispel MagicCleanses magic debuffs from self or from an enemy. Does not cleanse friendly targets.YesYou may be asked to use this on boss fights if there is no mage to spellsteal.
Mass DispelAOE: Cleanses friendly or hostile targets.YesIt's pretty mana-expensive and the targeting circle is a pain.

Crowd Control

You’ll be doing a bit more crowd control than your healing brethren.  Study up.

Spell NameWorks on...What it DoesMore Info
Shackle UndeadUndeadImmobilizes and prevents attacking (including casting) Breaks on damage.Limited use, depends where you are.
Mind ControlHumanoidsControls a hostile target. Channeled.In a tight spot, you can crowd control a healer mob and fulfil your healing duties using their mana.
Mind SootheHumanoidsReduces aggro radius.... so you can get closer to mind control
Psychic ScreamEveryoneAOE fearUnless you want to pull the whole instance, get the glyph.
Psychic Horror (Talented)Everyone3 sec horror, and a 10 sec disarmNot a long-term solution to extra mobs
Silence (Talented)Everyone5 second silence, also an interrupt2-point prereq for this talent.

Talents

Talent Evaluations

The TalentWhat it doesEvaluation
MandatoryImproved Shadow Word: PainIncreases damage of SW: PainShadow Word: Pain should be up at all times.
Twisted FaithMinimal damage increase, and converts spirit to hitEven if you don't have a healing offspec, this is the easiest way to get hit capped.
ShadowformIncreases damage done, decreases damage taken, and gives a raid-wide haste buffUh, duh. Yes.
Vampiric TouchA third hot.Plus you need it to proc replenishment
Harnessed ShadowsIncreased chance to proc a shadow orb.You need at least one shadow orb every 15 seconds to keep up your Empowered Shadow buff. Shadow orb generation is unpredictable.
Pain and SufferingMind Flay refreshes Shadow Word Pain and your damage taken from SW: Death is reducedThis saves GCD in refreshing SW: Pain and makes SW: Death more viable in a rotation
Vampiric EmbraceA trickle of health for you and your raid every time you single target dps.Health return is great. Also, it's a prereq for Vampiric Touch
DispersionMakes you near-immune to damage and returns manaAn excellent and indispensable cooldown.
GoodEvangelism (Disc)Stacks to increase damage for your periodic damageYou take these 2 and like it. I have yet to see a shadow priest spec without these.
Archangel (Disc)Consume Evangelism stacks to gain mana buff to direct damage spells.
MasochismMana return from attacks of more than 10% health. Mana return from your own SW: Death recoil.Mana is good. Duh.
Mind MeltIncreases damage done by SW: Death on targets below 25%. Casting Mind Spike gives a cast time reduction to Mind Blast.The last 25% of a fight is sometimes the most bursty. This helps.
Shadowy ApparitionSW:Pain ticks can proc mini-you's that run over to the boss and explodeExtra damage for no effort, and they're very cute.
Improved Devouring PlagueA burst of damage on application of Devouring PlagueHonestly, what's not to like?
Useful (solid boosts to DPS)Twin Disciplines (Disc)Increases damage by 6%Duh. Yes please.
Mental Agility (Disc)Reduces mana cost of instant spellsAll dots, Pw: Death
DarknessHaste (3% for 3 points)Haste is one of our better stats.
YMMV (Depends on your role, gear, and regular raid makeup)Veiled Shadows1 minute shaved off the Shadowfiend CooldownVery nice for extra mana. Shadowfiend also provides a little dps.
Improved Mind BlastReduced cooldown on Mind Blast and target takes reduced healingBecause of dot and orb juggling, it is rare that you will get to cast mind blast exactly when it comes off cooldown. Points can be stolen from this talent.
Psychic Horror3 second horror effect, plus 10 second disarmThis may be useful or not, depending on what you do. Long cooldown.
SilenceSilences the target2 prerequisite points make it a hefty investment. Long cooldown.
Sin and PunishmentPuts a nasty horror on a dispeller of your Vampiric Touch. Also lowers the cooldown on shadowfiend whenever mind flay crits.The mind flay/shadowfiend part is the PvE use. It depends how often you crit and what your mana situation is.
PhantasmCancels movement-impairing effects when you fadeCould be very nice for certain boss encounters.
ParalysisImmobilizes the target for 4 sec on Mind Blast critCould be useful for leveling or for slowing (along with other raiders' slowing effects)
Improved Psychic ScreamCooldown reduction on psychic screamIt's not much of a cooldown reduction. Only take this if you plan to take Silence.
Inner SanctumBoost to speed of Inner will and armor of Inner FireIt's a matter of personal preference whether these buffs will save you from the bad.
Not RecommendedAnything in the Holy Tree... because it is seriously fail for shadow.

Shadowy Apparitions and Movement

Shadowy Apparitions are awesome.  They go forth and pwn your target, and you don’t have to lift a finger beyond your normal rotation.

However, they have a better proc chance when you’re moving.  This means that you don’t lose as much DPS when you’re running out of the bad.  It also means that the clever shadow priest can jump around while casting instants.  It can only improve your dps!  (And people just thought you were being annoying.)

Sample Specs

There isn’t that much wiggle-room, as you’ll see.  I have never seen a recommended spec that does not include Evangelism/Archangel, so that’s 8 points in the discipline tree right there.

Glyphs

The ones marked with * are mandatory.  The ones in parentheses are not recommended.

TypeGlyphWhat it DoesEvaluation
PrimeShadow Word: Pain*10% damage boost to SWPSolid, mandatory, damage boosts.
Mind Flay*10% damage boost to Mind Flay
Shadow Word: DeathWhen target is below 25% you can SW:D and the cooldown resetsThis glyph is limited to firing once every 6 sec, so essentially it's 2 SW:D for the cooldown of one. Firing off 2 SW:D at once might also kill you.
DispersionReduced cooldown on dispersionUseful if you are having mana issues
MajorSpirit Tap*Mana return after killingRecommended for leveling. Also good for doing dailies, heroics, and PvP.
Psychic ScreamInstead of running all over, your targets stand in place crowd controlledMakes Psychic Scream viable for PvE
Psychic HorrorLowered CooldownIf you use psychic horror a lot, might as well
Scourge ImprisonmentLowered cast time on ShackleCurrently, not many things to shackle, but that could change in coming xpacs
FadeReduced cooldown for fadeSituational. Are you an aggro monkey?
Inner FireBuffs your inner fire armor bonusSituational. You might want it for the increased damage of hardmodes.
Mass DispelLowered Cast timeCan't hurt to get the ick off people faster. It takes a while to place the targeting circle. You might also be using this ability offensively.
(Dispel Magic)A small heal on your dispel targetYou can't dispel magic on friendly targets (except self) since 4.1. Failsauce.
(Fear Ward)Reduced cooldown by 30 secLousy and near-useless in PVE
MinorFading*Lowered fade costThis is one of the rare minor glyphs that helps you IN COMBAT
Levitate*No reagentRunning out of reagents is embarrassing.
Shadowfiend5% max mana if dies from damageIt's not likely to die from damage anymore.
(Shadow Protection)Increase duration by 10 minsThe duration is 1 hour already. Fail.
(Fortitude)Reduce mana costIt's been reduced in a recent patch, so it's not significant.

Stats

Stat priority is thus, according to Kilee’s Guide.

Intellect » Haste (up to 2588 or 2140) » Mastery » Hit/Spirit (up to hit cap) » Crit

Elitist Jerks has a slight variation on this.  It prioritizes hit (up to cap) before haste and does not concern itself with haste break points.

Intellect » Hit/Spirit (up to hit cap) » Haste  » Mastery » Crit

As EJ is quick to remind you, run everything through SimulationCraft to double check that the priorities hold true as you acquire new gear.

Haste

Extra Dot Ticks From Haste

When you get to a certain haste, instead of your dot ticks getting closer together, you get an extra tick.  In theory, this will give you more DPS – not because the DoTs will tick for more (they won’t), but because you will need to refresh them less often (less opportunity for user error).  The problem is that we have 3 different dots to take into consideration, and their haste points don’t line up.

Haste Threshold that is not a Cap

If we’re going to pick a dot to get an extra tick on, it’s going to be Vampiric Touch.  The magic number is 2588 haste (2140 with Dark Intent).  Hitting this point makes VT go from 13 seconds back up to 15.  In your rotation, refreshing this less often is a small DPS increase and refreshing it less often will be less of a pain in the ass.  (Devouring Plague is much longer, so the shortened duration or extra dot tick is less of a big deal there.  And SW: Pain will be auto-refreshing itself.)

This extra tick is not enough of an increase to sacrifice, say, intellect, or gem straight haste for.  It’s just something to consider as your haste starts getting close to this number.

Further Reading:

Hit

Hit Cap

Hit Cap is 17% (1742 hit).  Although hit has a lower stat weight than Haste, for example, you still need to get reasonably close to hit cap.  If you miss a lot, it will screw up your rotation and hurt your dps (a dot might fall off if the recast misses).  However, anything over 17% is a total waste.

It is perfectly OK to prioritize hit over other secondary stats until you’re within spitting distance of hit cap.

Spirit=Hit

All things being equal, if you need more hit, pick spirit over hit (for gems, enchants, etc).  After all, it’s a one-to-one ratio, and spirit can be used in your heal set, whereas hit is quite useless.

Gearing

Pick gear based on the stat priority, above.  Generally the highest ilevel gear is the better choice (because you can tweak your stats with reforging), with a few caveats:

  • It is better to spend your hard-earned valor points on an item that works for both your specs rather than just one spec
  • Between two pieces of the same ilvl, pick the one that has native haste or mastery, depending on whether you are above or below the haste break point.

Reputation, Justice Points, Crafting, Heroics, and Other Gear Choices

To get a solid gear foundation:

  • Do all the quests in Twilight Highlands and you will get a few key ilvl 333 pieces without setting foot in a dungeon.
  • Do Hyjal (revered) and Therazane (at least honored) for the appropriate enchants.

Afterward, take a look-see at the loot lists and go from there.

I’m not going to tell you what to do first, because it completely depends on what your most needed gear slot is, and after a few lucky drops, your priorities will suddenly shift.  I will say that before grinding up rep, spending your Justice Points, or having something crafted, LOOK at all that is available, and make a tentative outline of where to get your stuff.

Further Reading

Reforging

Intellect can’t be reforged.  Boo. Otherwise:

  • Get close to hit cap via spirit or hit. According to EJ, it’s not vital to actually be at hit cap.
  • Reforge the rest based on the priority above.

Further Reading

  • Brunpal wrote a two part guest post at Jaded Alt on  Reforging In Depth (Part 1Part 2)

Enchants

Pick enchants based on the stat priority above (seems reasonable enough).  You need Hyjal rep (Revered) for the hat enchant, and Therazane (Honored or Exalted) for shoulders.

For raiders, I recommend a speed boost on the boots to help get out of the bad.  It’s worth the stats that you might give up.  Sure, you can get something similar with Inner Will, but you may not want to use Inner Will for that particular encounter.

The list below has all the best enchants for the class/spec, but also cheaper options if you can’t spend the maelstrom crystals.  I’ve included both the haste and mastery options, and you’ll pick based on how close you are to the haste break point.

SlotEnchantWhat it DoesNotes
HeadArcanum of Hyjal+60 intellect
+35 crit
Revered with Hyjal
ShoulderGreater Inscription of Charged Lodestone+50 intellect
+25 haste
Exalted with Therazane
Lesser Inscription of Charged Lodestone+30 intellect
+20 haste
Honored with Therazane (Get Exalted ASAP)
FelfireInscription+130 intellect
+25 haste
Inscriptionist Only
CloakGreater Intellect+50 intellect
Lightweave Embroidery+580 intellect for 15 sec procTailor Only
ChestPeerless Stats+20 all statsRequires Maelstrom Crystals (3)
Mighty Stats+15 all stats
BracersMighty Intellect+50 intellectRequires Maelstrom Crystals (2)
Greater Speed+65 hasteRequires Maelstrom Crystal (1)
Speed+50 haste
Draconic Embossment - Intellect+130 intellectLeatherworker only. (And what priest is a leatherworker?)
HandsGreater Mastery+65 masteryRequires Maelstrom Crystals (2)
Haste+50 haste
Mastery+50 mastery
BeltEbonsteel Belt Buckle+socketCrafted by blacksmiths, usable by everyone.
LegsPowerful Ghostly Spellthread+95 intellect
+55 spirit
Crafted by tailors (usable by everyone)
Sanctified Spellthread+95 intellect
+55 spirit
Tailor only. Same effect as spellthread usable by everyone, but materials are cheaper.
FeetLavawalker+35 mastery
run speed boost
Requires Maelstrom Crystal (1)
Haste+50 haste
Earthen Vitality+30 stamina
run speed boost
+30 stamina isn't great, but the speed boost utility is good for raiding, if you can't afford Lavawalker.
RingIntellect+40 intellectEnchanter Only
Off-handSuperior Intellect+40 intellect
WeaponPower TorrentProc 500 intellect for 12 secondsRequires Maelstrom Crystals (4)
HurricaneProc 450 haste for 12 seconds

Gems

For Shadow it is recommended to use red gems exclusively for the +40 intellect, and to not match a socket bonus, unless the socket bonus is at least +10 intellect. When matching a socket, use:

Your meta gem requires 3 red gems so it’s a win/win.

If you still need hit, it’s best to reforge to get the hit (spirit) you need, rather than regem to it.  However, you may need to gem differently to balance out your stats if you’re mixing and matching your healing and shadow gear sets.

ColorGemStats
MetaBurning Shadowspirit Diamond+54 intellect
+3% crit damage
Red (for any red slot or a slot of another color where the socket bonus is sucky)Brilliant Inferno Ruby+40 intellect
Orange (yellow slot)Reckless Ember Topaz+20 intellect
+20 haste
Artful Ember Topaz+20 intellect
+20 mastery
Purple (blue slot)Purified Demonseye+20 intellect
+20 spirit

Making Your Healing Gear Set Work For Shadow

Step 1: Assess Your Gear

You’re not creating a set from scratch.  Pull out your best gear that you have, which is probably your heal set, and put it on.  See where your stats are.

Step 2: Strategic Pieces to Fill In Gaps

There’s no way you’re going to be able to create 2 perfect distinct gear sets, unless you raid a hell of a lot and have no life… and guild mates willing to just hand over gear to your shadow spec over the protests of frothing warlocks and mages.  The best you can do is to have some pieces that you can swap in to fill in the gaps.

A good way to get said pieces: Rep gear.  You can buy 2 versions of the same item: one for your main set and one for your off-set.  You can reforge, enchant, and gem the off-set piece to your liking.  Also, look at the cloth pieces that you shunned for your main set that have hit on them.

What would be a terrible mistake is to take a significant drop in ilvl on a slot.  If your pants are a purple, do not swap in a blue for your shadow set, no matter HOW much freakin haste the blue has.

Step 3: Tweak the Strategic Pieces, Leaving alone the pieces of your regular healing set

You may need to reforge, enchant, or gem the pieces you pick up so that gaps in your healing set are filled in for shadow purposes.  (Likely you’ll need MOAR HASTE.)

Professions

Elitist Jerks has a nice breakdown, but in the TL;DR version:

  • Crafting professions give us +80 intellect, give or take, from profession bonuses.
  • The bonus from Mining is pretty dang useless
  • Skinning gives some crit, which is OK but not great.
  • Herbalism does have a nice haste buff from Lifeblood.  Lifeblood is NOT on the GCD and can be easily added to a macro and paired with any of your spells.

Consumables

Use a Flask of the Draconic Mind. Period.

If your raid places down a feast, just use it.  If there’s no feast, whatever you can get your hands on to increase a useful stat, in order of preference listed above for gear (isn’t this easy?).  You may pick spirit over intellect until you’re comfortable with your regen.

Although every little bit of stat counts, you’ll be eating after every freakin wipe.  There will be a lot of wipes.  You may go through a stack 0f 20 in one night.  Unless you’re in a hard core raiding program, don’t break the bank on food.

Further Reading

Addons

Raid Frames

Yes, you still need raid frames even if you’re not healing. Most healers use Vuhdo or Grid, with a few using Healbot and others using more generic frame replacement, such as Xperl, Pitbull, or Shadowed Unit Frames.  I strongly recommend Vuhdo or Grid because I think they are the most configurable to see what healers generally need to see.  P.S. Grid is better.

What to Track On Your Raid Frames

You should be able to show:

  • Who has a bad thing that you can cleanse
  • Raid debuffs, preferably with stacks and a timer (for knowing whom to avoid, etc)

Not a lot compared to what you need to see as a healer, but you can’t just do away with raid frames.  If you use Grid, check out the grid page for how to show these statuses in your frames.  For other addons, there are guides linked to the healer addons page.

Notifications and Timers

Several Choices

Look, there is no RIGHT answer for how to track your stuff.  Some people do fine with the default UI.  Some people like a lot of auditory noises.  Some people like bars, some like icons, and some like battle text.  Check out the Addons for All Classes Page and figure out what will work for you.

What to Track with Your Notifications and Timers

You need to track:

  • your DoTs (REALLY IMPORTANT)
  • when you have certain auras (like Evangelism stacks)
  • when stuff procs (like Shadow Orbs)
  • when stuff comes off cooldown (like Dispersion)

How you track this all is your business.  If you decide to go with Power Auras, I have some strings posted that you can start with.

Recommendation: ForteXorcist

A good all-in-one that tracks cooldowns and dots is Fortexorcist.  It is particularly well suited to Shadow Priests and Warlocks.  It can be configured to show your dot ticks as well.

Further Reading:

Shadow Priest Resources